

Try your hand at writing image descriptions-collect a few images from the content that you publish together with some contextual information.You may wish to set up a UX session so that your colleagues can experience accessibility features such as Voice Over.Experience reading using assistive technology – try 10 minutes with a screen reader for example.


It might be an event surrounding awareness building and advocacy or it might be a more technical dive into what makes an accessible ebook. In 2019 there were some exciting events surrounding GAAD and we have put together a few ideas to help you organize something this year. The button has to have a LayoutElement set to a height you want, since we’re using a VerticalLayoutGroup in its parent.GAAD takes place on May 21 this year and we’d like to encourage all our readers to take part so that we can build awareness in our industry and play our part to increase the availability of your digital content to people with print disabilities, particularly during this challenging time when many of you are working from home. If your organization has an accessibility advocate then this is their chance to build awareness and co-ordinate activities that your teams may be able to take part in whilst self-isolating. Using a Button makes things easier since it has a onClick. Next, we’ll have to create a prefab of how the items will be shown in the menu. The panel will have to have these components to save us some code: A VerticalLayoutGroup so that the items take the whole width of the menu A ContentSizeFitter with VerticalFit set to Min Size so that the Context Menu's height is always the sum of its children A button prefab for our Context Menu Items The first step is to create a panel (in a canvas as usual) for our Context Menu, you can customize it however you like. Preparing the UI A panel for our Context Menu
#Go mouseless how to#
Unfortunately, Unity didn’t have a Context Menu out of the box so I searched a bit and found this, which helped me get an idea of how to implement one as well as make it completely mouseless, since my game was mouseless itself. I was prototyping a 2D Side Scroller game in Unity a week ago and started implementing an Inventory System (Equipments, slots, etc…).
